And while it is indeed static, the map is pretty huge, so it might feel like a fresh map with each playthrough anyways. Around the mountains, rolling down the slopes. Mushroom forest in front of the Aurora and to the left of it you'll find a lot of hull and bridge fragments. most of the other cyclops fragments u can usually find both sets of bridge and hull frags along the mountain sides in the mushroom forest near the GUN island. Sam had found a good sized jack among the few tools in the engine room. To build, the player must find and scan 3 Cyclops bridge fragments, 3 Cyclops hull. While the map may stay exactly the same, each playthrough will still feel somewhat unique. If you go straight north, maybe a little west, you'll find it. them, and settled on a quiet trade in green vegetables, corn, melons, and fish. It is the largest player controllable vehicle in the game at the moment. Time capsules are entirely randomized, both in their location and their contents. Seaglide fragments will always spawn in the shallows, for example, and Cyclops engine fragments straight-up won't spawn in the shallows. The locations of fragments, which are needed to unlock new technologies and items, are somewhat randomized, though most fragments have a predisposition to show up in certain places. 'Woody' is in the frustratingly long process of restoration fragments of. They'll always spawn in their set biomes, but at random locations in those biomes. For a Cyclops, this machine is a real flyer and Bill loves taking the car out. Resources, similarly, are randomized this way. So if your going to use this location, you might want to bring a stasis rifle. But realize that there is a reaper leviathan that lives there and the water is very murky. This can really make it feel like the map changes each playthrough, adding replayability, but it is indeed the same map. Back of the aurora You can find every single cyclops fragment at the back of the aurora. You won’t need to get too deep to find the engine. Specifically, the back of the Aurora near the destroyed engines. They will always spawn in the shallows area in the middle of the map, but the precise location varies between playthroughs. For engine fragments, you need to head to the Crash Zone. But there are many things around the map that are randomized between playthroughs.įor example, the player will rarely spawn into a new world in the same place as the previous world. The terrain, locations, and biomes are all static in Subnautica, so the map itself is not randomized.
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